/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; color: #D8B98D; font: bold 11px tahoma, verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .thead a:link, .thead_alink { color: #D8B98D; } .thead a:visited, .thead_avisited { color: #D8B98D; } .thead a:hover, .thead a:active, .thead_ahover { color: #BD6F01; } .tfoot { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #400F0B; } .tfoot a:link, .tfoot_alink { color: #400F0B; } .tfoot a:visited, .tfoot_avisited { color: #400F0B; } .tfoot a:hover, .tfoot a:active, .tfoot_ahover { color: #000000; } .alt1, .alt1Active { background: #DFD5BF; color: #750000; color: #000; } .alt2, .alt2Active { background: #FBF8ED; color: #000000; background: #cbc1ab; } .inlinemod { background: #FFFFCC; color: #000000; } .wysiwyg { background: #F5F5FF; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 5px 10px 10px 10px; padding: 0px; } .wysiwyg a:link, .wysiwyg_alink { color: #22229C; } .wysiwyg a:visited, .wysiwyg_avisited { color: #22229C; } .wysiwyg a:hover, .wysiwyg a:active, .wysiwyg_ahover { color: #FF4400; } textarea, .bginput { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .bginput option, .bginput optgroup { font-size: 10pt; font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .button { font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } select { font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } option, optgroup { font-size: 11px; font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .smallfont { font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .time { color: #6E480D; } .navbar { font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .highlight { color: #FF0000; font-weight: bold; } .fjsel { background: #A79983; color: #000000; } .fjdpth0 { background: #A79983; color: #000000; } .panel { background: #DFD5BF; color: #000000; padding: 10px; border: 2px outset; } .panelsurround { background: #888272; color: #000000; } legend { color: #000000; font: 11px tahoma, verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .vbmenu_control { background: #591E1E url(../Img/forumT2_menubg.gif) repeat-x bottom left; color: #DFBF82; font: bold 11px tahoma, verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; padding: 3px 6px 3px 6px; white-space: nowrap; } .vbmenu_control a:link, .vbmenu_control_alink { color: #DFBF82; text-decoration: none; } .vbmenu_control a:visited, .vbmenu_control_avisited { color: #DFBF82; text-decoration: none; } .vbmenu_control a:hover, .vbmenu_control a:active, .vbmenu_control_ahover { color: #DFBF82; text-decoration: underline; } .vbmenu_popup { background: #FFFFFF; color: #000000; border: 1px solid #000000; } .vbmenu_option { background: #CFBA99; color: 3B3323; font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; white-space: nowrap; cursor: pointer; } .vbmenu_option a:link, .vbmenu_option_alink { color: 3B3323; text-decoration: none; } .vbmenu_option a:visited, .vbmenu_option_avisited { color: 3B3323; text-decoration: none; } .vbmenu_option a:hover, .vbmenu_option a:active, .vbmenu_option_ahover { color: #000000; text-decoration: none; } .vbmenu_hilite { background: #BCA786; color: #3B3323; font: 11px verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; white-space: nowrap; cursor: pointer; } .vbmenu_hilite a:link, .vbmenu_hilite_alink { color: #3B3323; text-decoration: none; } .vbmenu_hilite a:visited, .vbmenu_hilite_avisited { color: #3B3323; text-decoration: none; } .vbmenu_hilite a:hover, .vbmenu_hilite a:active, .vbmenu_hilite_ahover { color: #3B3323; text-decoration: none; } /* ***** styling for 'big' usernames on postbit etc. ***** */ .bigusername { font-size: 14pt; } /* ***** small padding on 'thead' elements ***** */ td.thead, th.thead, div.thead { padding: 4px; } /* ***** basic styles for multi-page nav elements */ .pagenav a { text-decoration: none; } .pagenav td { padding: 2px 4px 2px 4px; } /* ***** de-emphasized text */ .shade, a.shade:link, a.shade:visited { color: #777777; text-decoration: none; } a.shade:active, a.shade:hover { color: #FF4400; text-decoration: underline; } .tcat .shade, .thead .shade, .tfoot .shade { color: #DDDDDD; } /* ***** define margin and font-size for elements inside panels ***** */ .fieldset { margin-bottom: 6px; } .fieldset, .fieldset td, .fieldset p, .fieldset li { font-size: 11px; } #toplinks{ font-family:Tahoma, Arial, Helvetica, sans-serif; font-size: 11px; color: #C1AE8B; margin-top:0px; font-weight: bold; } #toplinks a{font-family:Tahoma,Arial, Helvetica, sans-serif; font-size: 11px;color: #8C7554;text-decoration: none;font-weight: bold;} #toplinks a:hover{font-family:Tahoma,Arial, Helvetica, sans-serif; font-size: 11px;color:#BD6F01;text-decoration: underline;font-weight: bold;} .topwrap { background-image: url(../Img/forumT2_topbg.gif); background-repeat: repeat-x; height: 27px; } .headerwrap { background-image: url(../Img/forumT2_headerbg.gif); background-repeat: repeat-x; height: 183px; } .mmoguru { background-image: url(../Img/forumT2_mmoguru.gif); background-repeat: no-repeat; height: 27px; width: 112px; } .logowrap { background-image: url(../Img/GuildWarsGuru_logo.jpg); background-repeat: no-repeat; height: 183px; width: 233px; } .headerR { background-image: url(../Img/forumT2_headerR.gif); background-repeat: no-repeat; height: 183px; width: 14px; } .topFORMarea { width: 219px; margin: 0px; padding: 0px; } .topwrap .topFORMarea form { padding: 0px; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 7px; } .topwrap .topFORMarea select { background-color: #CCCCCC; width: 200px; } .topdivider { background-image: url(../Img/forumT2_topdivider.gif); background-repeat: no-repeat; height: 27px; width: 2px; } .footerwrap { background-image: url(../Img/forumT2_footerbg.gif); background-repeat: repeat-x; height: 100px; } .footerL { background-image: url(../Img/forumT2_footerL.gif); background-repeat: no-repeat; height: 100px; width: 14px; } .footerR { background-image: url(../Img/forumT2_footerR.gif); background-repeat: no-repeat; height: 100px; width: 14px; } .headerADSarea { height: 139px; } .tabArea { height: 44px; } .navHome { height: 44px; width: 62px; } .navForums { height: 44px; width: 73px; } .navSkills { height: 44px; width: 61px; } .navCreatures { height: 44px; width: 87px; } .navAreas { height: 44px; width: 64px; } .navAuctions { height: 44px; width: 80px; } .footertext { font-family: Arial, Helvetica, sans-serif; font-size: 11px; color: #FFF; padding:5px; } #guru_list{position:absolute;top:2px;right:105px;margin-right:100px;z-index:100000} #mmodb_list{position:absolute;top:2px;right:15px;margin-right:10px;z-index:100000} #guru_list_a, #mmodb_list_a {color:#000000;font-weight:bold;background:transparent url(../Img/forum-) no-repeat; width:153px;height:19px;line-height:19px;font-size:11px;font-weight:bold;display:block;text-align:center; text-decoration:none;} #guru_navitems, #mmodb_navitems { background:#ab9c7f; border:1px solid #353841; position: absolute; padding-top:20px; width: 147px; padding:0 2px;margin:0; display:none; left:0; list-style:none; z-index:100000; } #guru_navitems li, #mmodb_navitems li {margin-bottom:2px;} #guru_navitems li a, #mmodb_navitems li a {color:#000000;margin-bottom:2px;} /************************************************************************/ .t-footer { clear:both; position:relative; height:635px; } .t-footer { font:12px/1.5 Arial,Helvetica,sans-serif; background-color:#151515; height:635px; text-shadow:0 -1px 0 rgba(0,0,0,0.6); position:relative; border-top:30px solid #262626; } .t-footer ul, .t-footer li, .t-footer h4 { margin: 0; padding: 0; list-style: none inside none; } .t-footer a { text-decoration: none; } .t-footer:before,.t-footer:after { content:""; display:table; } .t-footer:after { clear:both; } .ie8 .t-footer { zoom:1; } .t-footer a { color:white; font-family:Arial,Helvetica,sans-serif; white-space:nowrap; } .t-footer a:visited { color:white; } .t-footer a:hover { color:white; text-decoration:none; } .t-footer a>strong { color:#ff5f14; } .t-footer a>strong:hover { color:white; } .t-footer h1,.t-footer h2,.t-footer h3,.t-footer h4,.t-footer h5,.t-footer h6 { color:white; font-family:Arial,Helvetica,sans-serif; letter-spacing:0; } .t-footer .t-footer-wrapper { width:1000px; margin:0 auto; padding:40px 0; } .t-footer .t-footer-wrapper:before,.t-footer .t-footer-wrapper:after { content:""; display:table; } .t-footer .t-footer-wrapper:after { clear:both; } .ie8 .t-footer .t-footer-wrapper { zoom:1; } .t-footer .t-footer-curseInfo { float:left; width:31.96667%; margin-left:2.05%; margin-left:0; position:relative; z-index:2; border-right:1px solid #333; } .ie7 .t-footer .t-footer-curseInfo { width:30.96667%; } .t-footer .t-footer-curseInfo hgroup { margin-bottom:15px; margin-right:15px; margin-top:-40px; } .t-footer .t-footer-curseInfo hgroup h1 { background-image:url(../Img/curse-logo.png); margin-bottom:15px; width:225px; height:93px; text-indent:-99999px; } .t-footer .t-footer-curseInfo hgroup h2 { font-size:12px; font-weight:normal; color:white; } .t-footer .t-footer-curseInfo hgroup>strong { font-weight:bold; } .t-footer .t-footer-curseInfo .t-footer-signUp { background:#262626; -webkit-border-radius:8px; -moz-border-radius:8px; -ms-border-radius:8px; -o-border-radius:8px; border-radius:8px; padding:15px; margin:0 15px 30px 0; text-align:center; } .t-footer .t-footer-curseInfo .t-footer-signUp>h4,.t-footer .t-footer-curseInfo .t-footer-signUp h5 { font-size:20px; font-weight:bold; color:white; line-height:1.2em; text-shadow:0 1px 1px #000; } .t-footer .t-footer-curseInfo .t-footer-signUp h5 { margin-bottom:10px; font-weight:normal; color:#e6e6e6; } .t-footer .t-footer-curseInfo .t-footer-signUp .u-button { background-color:#EA8F20; background-image:0; background-image:0; background-image:0; background-image:0; background-image:linear-gradient(top,#ea8f20,#c56711); -webkit-border-radius:4px; -moz-border-radius:4px; -ms-border-radius:4px; -o-border-radius:4px; border-radius:4px; -webkit-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -moz-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -ms-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -o-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); text-shadow:0 -1px 0 rgba(0,0,0,0.25); border-color:#C56711 #C56711 #EA8F20; border-color:rgba(0,0,0,0.1) rgba(0,0,0,0.1) rgba(0,0,0,0.25); overflow:hidden; color:#fff; padding:10px 30px; font-weight:bold; font-size:16px; display:block; text-align:center; } .t-footer .t-footer-curseInfo .t-footer-socialLinks:before,.t-footer .t-footer-curseInfo .t-footer-socialLinks:after { content:""; display:table; } .t-footer .t-footer-curseInfo .t-footer-socialLinks:after { clear:both; } .ie8 .t-footer .t-footer-curseInfo .t-footer-socialLinks { zoom:1; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseInfo .t-footer-socialLinks li { width:22.4625%; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Mesmers vs Necromancers in PvE - which one needed buff? - Page 14 - Guild Wars Forums - GW Guru
Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Feb 26, 2010, 09:44 AM // 09:44   #261
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Advertisement

Disable Ads
Default

Quote:
Originally Posted by The Josip View Post
MESMERS GOT SKILL UPDATE AFTER ALL!! REJOICE PEOPLE!

Mesmer

* Power Block Power Block: decreased disabling time to 1...8...12 seconds.
My favourite part was this:
Earth Shaker: all players less than a stone's throw away will see the effect of your mighty swing.

Pretty > content.
upier is offline  
Old Feb 26, 2010, 09:45 AM // 09:45   #262
Desert Nomad
 
Gill Halendt's Avatar
 
Join Date: Mar 2008
Default

Quote:
Originally Posted by The Josip View Post
Where's your data? Oh wait you don't have it. But you can criticize others. Disgusting and twisted.
Indeed. Spam random and pointless data like The Josip is doing. That's much better.

Back on topic. The nerf to Power Block is the n-th demonstration to the sad evidence: balancing Mesmers is difficult in the current state of the game, since their niche is so out of touch with the whole PvE world that they should change the PvE world to have the Mesmer's peculiarities shine, or make Mesmer a clone of other classes. Mesmers either go from zomfguber (Cryway, IoP, Power Block itself) to pontless, no middle grounds, since the middle grounds are filled by too many classes with overlapping roles/niches. I hate that Mesmers have to suffer this, but it's not really their fault, it's an obvious design flaw, a flaw that's been ignored for so long they can't seem to fix it.

Just buffing skills to make them barely "good" won't do, people want more reward for less effort, OP stuff and Efficiency (hi upier, how's it going?). Mesmers don't currently offer that, they were designed for a Guild Wars that's now long gone, and they were never updated. Yet if they have to resort to giving OP stuff to Mesmers just to have them welcomed in groups, I'd say no thanks.
Gill Halendt is offline  
Old Feb 26, 2010, 09:59 AM // 09:59   #263
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

Quote:
Originally Posted by Gill Halendt View Post
Just buffing skills to make them barely "good" won't do, people want more reward for less effort, OP stuff and Efficiency (hi upier, how's it going?).
Well you can't really spell "assumption" without "ass".

Quote:
Originally Posted by Gill Halendt View Post
Yet if they have to resort to giving OP stuff to Mesmers just to have them welcomed in groups, I'd say no thanks.
The problem is that they have no problem giving (or keeping) overpowered crap to (for) other guys.
Your argument would make sense if they were striving to balance the game.
They are not.
They are just piling overpowered crap on top of the biggest piles of overpowered crap.
upier is offline  
Old Feb 26, 2010, 10:09 AM // 10:09   #264
Desert Nomad
 
Gill Halendt's Avatar
 
Join Date: Mar 2008
Default

Quote:
Originally Posted by upier View Post
The problem is that they have no problem giving (or keeping) overpowered crap to (for) other guys.
I see.

That must be the reason why they're letting Perma and 600/Smite stay.

No, wait, they aren't.







upier: This is childish. Envious much? The fact some overpowered crap exists in the game doesn't justify the introduction of more crap for "fairness". Abusable builds get nerfed sooner or later. As a Mesmer, I'm proud to play with no need for this overpowered crap. I'd find it debasing and reductive to be accepted in groups just because my overpowered crap makes my group even more efficient. I'd rather go alone, which is what I did so far.
Gill Halendt is offline  
Old Feb 26, 2010, 10:25 AM // 10:25   #265
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

Quote:
Originally Posted by Gill Halendt View Post
I see.

That must be the reason why they're letting Perma and 600/Smite stay.

No, wait, they aren't.

upier: This is childish. Envious much? The fact some overpowered crap exists in the game doesn't justify the introduction of more crap for "fairness". Abusable builds get nerfed sooner or later. As a Mesmer, I'm proud to play with no need for this overpowered crap. I'd find it debasing and reductive to be accepted in groups just because my overpowered crap makes my group even more efficient. I'd rather go alone, which is what I did so far.
The problems we are dealing with here are stuff like the amount of damage a melee physical can output while keeping up SY! or necros as a concept because a caster with unlimited energy seems like a good idea.
Why would anyone bother interrupting that Rodgort's by ele boss of choice when you can just throw up SY! and be hit while taking next to 0 damage?
Keeping the mesmer crap makes sense when you start reducing other options to his level.
Keeping the mesmer crap while you massively overbuff options that are in dire need of a nerf does not make sense.
That's just plain stupid.
upier is offline  
Old Feb 26, 2010, 10:49 AM // 10:49   #266
Desert Nomad
 
Gill Halendt's Avatar
 
Join Date: Mar 2008
Default

Quote:
Originally Posted by upier View Post
The problems we are dealing with here are stuff like the amount of damage a melee physical can output while keeping up SY! or necros as a concept because a caster with unlimited energy seems like a good idea.
Agree. SR is overpowered. SY! is hardly kept up costantly by Warriors - and having the frontliner running SY! is a bad idea - while Paragons have to devote 3/4 of their bar to keep it up, throwing their damage pretty much out of the window.

Quote:
Originally Posted by upier View Post
Why would anyone bother interrupting that Rodgort's by ele boss of choice when you can just throw up SY! and be hit while taking next to 0 damage?
... and have your Imbagon die because he has -20AC?

... or maybe your Imbagon dealing 0 damage because he/she has no room for offensive skills and went for Flurry instead?

See the point now? Coherency please, you're either for or against nerfs, you can't just be contrary to whatever they bring into the game. Your party can't just stand there and watch Meteors falling, someone in your party MUST take constant care of the Imbagon - which can still be shut down by anyone and his mother like before.

Quote:
Originally Posted by upier View Post
Keeping the mesmer crap makes sense when you start reducing other options to his level.
Which is exactly what's going on here. Have a look at the latest update's devnotes.

Quote:
Originally Posted by upier View Post
Keeping the mesmer crap while you massively overbuff options that are in dire need of a nerf does not make sense.
That's just plain stupid.
Indeed, stupid.

As is overbuffing the Mesmer so that crap is generalized.

Last edited by Gill Halendt; Feb 26, 2010 at 10:52 AM // 10:52..
Gill Halendt is offline  
Old Feb 26, 2010, 12:05 PM // 12:05   #267
Frost Gate Guardian
 
Join Date: Mar 2007
Guild: MDD
Profession: D/W
Default

So here we go agian:

Mesmer role in pve must be so uniqe and peculiar and by no means even closing in being on par with other professions that it has to suck so massivly thatit would so much better just delete mesmers from pve and these 20 skills that has some meaning could be throw into others skill lines ( preferably necro, so no necro would run them and everyone will se how subpar they were), at least that would saves us a lot of nerves.

And about SY!, well doing ZQ with pugs recently it's clear that it is almost alwayes up, imbagon + for example D/W.

PS. Pblock nerf in new update is just sweet.
Lopezus is offline  
Old Feb 26, 2010, 12:32 PM // 12:32   #268
Desert Nomad
 
Gill Halendt's Avatar
 
Join Date: Mar 2008
Default

Quote:
Originally Posted by Lopezus View Post
Mesmer role in pve must be so uniqe and peculiar and by no means even closing in being on par with other professions that it has to suck so massivly thatit would so much better just delete mesmers from pve and these 20 skills that has some meaning could be throw into others skill lines ( preferably necro, so no necro would run them and everyone will se how subpar they were), at least that would saves us a lot of nerves.
WTB puntuaction.

There's no "must be": that's a fact. Mesmer's peculiarities are no longer needed in PvE since:

1. No one cares about interrupting. I do, I love rupting, but efficiency says that the best shutdown for a mob is death.
2. No one wants altered cast times, blackouts or disables. They don't work that well in PvE either.
3. E-Denial doesn't work because of the unlimited energy pool of enemies in HM
4. Damage can be good, but then again, some damage dealers are better

So you either:

- Change PvE mechanics and make option 1, 2 and 3 viable. But no one will care, because of note on point 1: dead enemies are preferrable
- Give Mesmers new peculiarities: which ones, since we've an excess of playable professions that strive to find their niche?
- Buff some skills and don't solve anything, since you'll end up having more powerful stuff that no one wants (see above, points 1, 2, 3) or a clone of some other class (see point 4, buff damage and turn it into a Necro on crack - VoR - or an Ele that can't be blocked - E-Surge)
- Redesign the Mesmer entirely. But then again, we've ten classes with overlapping roles and some of them hardly get any use.

The core problem is NOT the Mesmer per se. We have a severe problem of game design here.
Gill Halendt is offline  
Old Feb 26, 2010, 01:13 PM // 13:13   #269
Frost Gate Guardian
 
Join Date: Mar 2007
Guild: MDD
Profession: D/W
Default

So you are putting all this argumentative effort to convince others that : "Nothing can be done" , "that's just how the things are" and "who cares ?". Personally if i think like this i wouldn't even make a one post about it.
Lopezus is offline  
Old Feb 26, 2010, 01:17 PM // 13:17   #270
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

Quote:
Originally Posted by Gill Halendt View Post
Which is exactly what's going on here. Have a look at the latest update's devnotes.
Quote:
Dev notes in regards to Renewing Smash:
We have split this skill in PvP due to the differences in acceptable damage output between PvE and PvP, removing the fast attack and decreasing the bonus damage.
The damage output is currently so insane that you don't need shutdown. Damage is completely sufficient.
So, if you'd want shutdown to play a role, you'd have to slow down the game.
As long as they feel that the damage output we have now is "acceptable" anything else isn't worth it.

The guys at A.Net simply don't get it.
So the only way to bring the guys that are sub-par up to speed is to improve their damage output. Or, by the looks of it, they'll stay broken forever.

(In regards to SY! on a frontliner - when you have multiple frontliners, you can might as well chain it.)
upier is offline  
Old Feb 26, 2010, 01:33 PM // 13:33   #271
Desert Nomad
 
Gill Halendt's Avatar
 
Join Date: Mar 2008
Default

Quote:
Originally Posted by Lopezus View Post
So you are putting all this argumentative effort to convince others that : "Nothing can be done" , "that's just how the things are" and "who cares ?". Personally if i think like this i wouldn't even make a one post about it.
No, I just think people here can't see the picture on the whole and just advocate quick band-aid fixes, assuming that they will put the Mesmer more in line with other classes in terms of efficiency/competitivity. The only suggestions here have been linear buffs to skills. I, for one, believe that some skill (and attributes) need a deep functional rework, not just improved stats, since Mesmers already have a lot of good skills that are tough functionally redundant. Just as an example, Arcane Languor: having any spell cast by your enemy to cause Exahustion is powerful, but in PvE it's functionally meaningless. Does this mean enemies should suffer more from Exahustion? Maybe, but than again, will that suffice? Would you use it? Would your teammates appreciate it?

I don't think "nothing can be done", but anything that MUST be done to have a significant change - for istance, defining what the hell a Mesmer is, 'cause Anet doesn't seem to have a clue - has been neglected or never considered so far.

As harsh as it may sound, this game is so simplistic that half the classes in this game are not really needed, because they lack a true peculiarity or play a role some other class does better. Too few significant roles, too many classes. In some cases - the Assassin, the Ritualist, the Paragon and the Mesmer itself - this lack of any peculiarity was outbalanced by power-creeps that made those classes successfull yet imba for a while. Those classes come and go as nerfs and buffs go by. You don't want this again for your Mesmer, do you?

Quote:
Originally Posted by upier View Post
So, if you'd want shutdown to play a role, you'd have to slow down the game.
Won't suffice. The best shutdown is death. You yourself wouldn't pick a PBlock Mesmer with you, when you can simply blow anything up. You are the one who picks teammates for their overpowered builds, not me.

Last edited by Gill Halendt; Feb 26, 2010 at 01:39 PM // 13:39..
Gill Halendt is offline  
Old Feb 26, 2010, 02:05 PM // 14:05   #272
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

Quote:
Originally Posted by Gill Halendt View Post
Won't suffice. The best shutdown is death. You yourself wouldn't pick a PBlock Mesmer with you, when you can simply blow anything up. You are the one who picks teammates for their overpowered builds, not me.
That's actually what I mean by "slowing down the game".
Why would you bother Diverting a monk when your party will be able to kill him in the next two seconds?
You need to take down the player's offence and defence so that disabling the opposing offence and defence becomes much more viable.
SY! is currently the best mesmer you can bring.
upier is offline  
Old Feb 26, 2010, 02:15 PM // 14:15   #273
Lion's Arch Merchant
 
trankle's Avatar
 
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
Default

Quote:
Originally Posted by The Josip View Post
Wrong. Taking a look at 1 person is scientific already.


Where's your data? Oh wait you don't have it. But you can criticize others. Disgusting and twisted.
I decided you were right, and I needed to put my money where my mouth was.

I have a guildie who plays a W, a D, and a R. I asked why he doesn't have a Me. He told me "I made one once, and it was fun to play...but Mesmers just don't look manly enough."

Based on the empirical data gathered from my scientific one-person study, I think it's safe to say this whole thread is operating under a false assumption. Mesmers don't need to have their skills buffed/balanced, they need to be redesigned from an appearance standpoint.

Sorry to have discredited your hypothesis, but pure science doesn't lie!

Quote:
Originally Posted by MagmaRed
At the same time, that would buff to insane levels a few skills, and destroy to useless a few others. I'll pick a couple of examples.

NERF:
Clumsiness - currently effects as many monsters as are in range, which can be up to 10-15 for certain areas. With maxed out FC at 16, it would only hit 5. And since most people running Mesmer take Dom/Illusion+Inspiration/Secondary+FC, this would make builds decline.

BUFF:
Backfire - see a group of casters? destroy them all with 1 spell and time for them to cast 2-4 spells (depends on level of monster).

Would cause far more balance issues than it would even try to fix, and the fixes would most likely be short lived as many would be over powered and on the nerf block for the next update.
Point taken, especially about skills that currently target multiple foes. Perhaps removing that functionality would be bad.

As for skills like Backfire, I think that's where number tweaking could come into play (both with the skills themselves and with the number of foes affected by FC). I think there is a healthy balance attainable, in which having a Mesmer along to divert/damage/etc a group of foes in every mob could be seen as a benefit to a team, but still not be OMG overpowered.

Thanks for the feedback.
trankle is offline  
Old Feb 26, 2010, 02:16 PM // 14:16   #274
Frost Gate Guardian
 
Join Date: Mar 2007
Guild: MDD
Profession: D/W
Default

Quote:
I don't think "nothing can be done", but anything that MUST be done to have a significant change - for istance, defining what the hell a Mesmer is, 'cause Anet doesn't seem to have a clue - has been neglected or never considered so far.
It's all the same, cause the latter is not going to happen,ever, while buffs to necro and rituatlists did actually happen. (and are happenig while mesmers got nerfs).

Quote:
Arcane Languor: having any spell cast by your enemy to cause Exahustion is powerful, but in PvE it's functionally meaningless. Does this mean enemies should suffer more from Exahustion? Maybe, but than again, will that suffice? Would you use it? Would your teammates appreciate it?
This skill is obvious example - being designed strictly for pvp, it has no meaning in pve.

Last edited by Lopezus; Feb 26, 2010 at 02:24 PM // 14:24..
Lopezus is offline  
Old Feb 26, 2010, 02:58 PM // 14:58   #275
Desert Nomad
 
Gill Halendt's Avatar
 
Join Date: Mar 2008
Default

Quote:
Originally Posted by upier View Post
That's actually what I mean by "slowing down the game".
Why would you bother Diverting a monk when your party will be able to kill him in the next two seconds?
You need to take down the player's offence and defence so that disabling the opposing offence and defence becomes much more viable.
SY! is currently the best mesmer you can bring.
Agreed. But you''ll agree that this is one hell of a change. So, back on topic: do Mesmer need a buff? Yes. Was it reasonable to expect a groundbreaking change to make the Mesmer more competitive all of a sudden? No. I wouldn't expect it, expecially when relatively minor changes such as a buff to Tactics and Blood Magic took 5 months since the announcement to complete, and I'm not surprised they had nothing major coming for the Mesmer with this update. Minor buffs to the Mesmer just for the sake of it won't change a thing, major ones involve massive redesign and take time. You can't seriously expect these without some form of anticipation by Anet. So, /closethread

Quote:
Originally Posted by Lopezus View Post
It's all the same, cause the latter is not going to happen,ever, while buffs to necro and rituatlists did actually happen. (and are happenig while mesmers got nerfs).
Most of the Ritualist builds now in vogue fall in the "Flavour of the Month Overpowered Crap That's Just a Matter of Time before it Gets Nerfed" category. Hate to quote myself but:

Quote:
Originally Posted by Gill Halendt View Post
Too few significant roles, too many classes. In some cases - the Assassin, the Ritualist, the Paragon and the Mesmer itself - this lack of any peculiarity was outbalanced by power-creeps that made those classes successfull yet imba for a while. Those classes come and go as nerfs and buffs go by.
So, SoS is the new VoR. We've had 8 months of VoR running rampant and Ritualists being neglected. Now it's their turn: Mesmers go down, Ritualists go up. Also, go figure... "Anything you can do, other classes can do better" Josip said about Mesmers. Well, that's exactly why anyone today is running Ritualist secondary and spirit-spams everywhere, often better than the Ritualist itself. Or why Necromancers are better at healing than Ritualist primaries.

That's no good example of how to make a class more competitive. They just made the Ritualist overpowered and "efficient" because anyone likes overpowered stuff. By doing this they set a timer on SoS for destruction. Wanna bet SoS will be smiter boon'd sometimes around next summer?

Quote:
Originally Posted by Lopezus View Post
This skill is obvious example - being designed strictly for pvp, it has no meaning in pve.
That's the problem with 99% of the Mesmer skills and roles. There you have it, the original design fault. The Mesmer was too much focused toward PvP since the start to have a valuable niche in PvE. They had the Necro and the Ele for PvE, and the Mesmer and its greater sophistication and techniques for hi-skilled player that jumped from PvE to PvP. They must break this now surpassed rule, while also reworking PvE for the Mesmer to work. One hell of a change.

Quote:
Originally Posted by Del View Post
irrelevant, isn't as if we only get one character slot.
Not only that. Irrelevant, since I've stated multiple times that my main - the Warrior - is long retired since he has accomplished everything in the game and I hardly play it anymore.

Guess what I play the most now? My Mesmer.

Talk about grasping at straws...
Gill Halendt is offline  
Old Feb 26, 2010, 03:33 PM // 15:33   #276
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

Quote:
Originally Posted by Gill Halendt View Post
Agreed. But you''ll agree that this is one hell of a change. So, back on topic: do Mesmer need a buff? Yes. Was it reasonable to expect a groundbreaking change to make the Mesmer more competitive all of a sudden? No. I wouldn't expect it, expecially when relatively minor changes such as a buff to Tactics and Blood Magic took 5 months since the announcement to complete, and I'm not surprised they had nothing major coming for the Mesmer with this update. Minor buffs to the Mesmer just for the sake of it won't change a thing, major ones involve massive redesign and take time. You can't seriously expect these without some form of anticipation by Anet. So, /closethread.
Once again:
Quote:
Dev notes in regards to Renewing Smash:
We have split this skill in PvP due to the differences in acceptable damage output between PvE and PvP, removing the fast attack and decreasing the bonus damage.
Not only that, we also had statements like this:
http://www.guildwars.com/gameplay/de...l_balances.php
Quote:
Strength of Honor (PvE Only): increased damage to 5..25.
While Strength of Honor was too good in competitive play, PvE builds that focus on buffing up a single character can be a lot of fun.
What they are doing is continuously re-enforcing a state in which the mesmer, as a non-damage dealing character, is completely useless. So for the mesmer to work, the guys need to pretty much revert every single PvE buff for the last few YEARS.
If they were aware of this issue and willing to do something about it, they would NEVER bring out an update such as this one because the skills are just too good and that means it would need to be reverted, completely nullifying everything they did in the last few months.
Which can only lead us to the conclusion that the core issue will not be fixed and that once again brings us to the question - why buff two classes that already come out on top when they could just overbuff a shit-ton of skills for the mesmer class, a class that is in dire need of a buff in PvE?
upier is offline  
Old Feb 26, 2010, 03:46 PM // 15:46   #277
Desert Nomad
 
Gill Halendt's Avatar
 
Join Date: Mar 2008
Default

Quote:
Originally Posted by The Josip View Post
Agreed! There's no need for them to be so gayish (no offense to gays), it's really difficult to make one that doesn't look like metrosexual.
Sorry to burst your bubble. Take a look at my Mesmer now.



He's obviously good looking. He even has a moustache and sculpted abs, so he must be manly. So I just scientifically proved you're wrong (?).

That was sarcastic, don't bother replying.

Quote:
Originally Posted by upier View Post
What they are doing is continuously re-enforcing a state in which the mesmer, as a non-damage dealing character, is completely useless. So for the mesmer to work, the guys need to pretty much revert every single PvE buff for the last few YEARS.
So, please. Is this just a matter of DAMAGE or not? You keep on saying it isn't...

Damage-wise Mesmers are absolutely fine. Armor Ignoring damage > PvE. The simple fact they often rely on reactive hexing is now irrelevant, they also have good options for direct damage that work.

Last edited by Gill Halendt; Feb 26, 2010 at 03:49 PM // 15:49..
Gill Halendt is offline  
Old Feb 26, 2010, 04:08 PM // 16:08   #278
Wilds Pathfinder
 
The Josip's Avatar
 
Join Date: Aug 2009
Profession: Me/
Default

Quote:
Originally Posted by Gill Halendt View Post
Go figure who's grasping at straws for a lost cause, a spoiled Mesmer that didn't get a buff since IoP.
1. It's not my lost cause. "I" did not lose it, because I wasn't in charge of decision making. Nor did I support the wrong cause.

2. If by "spoiled" you mean "a person sensitive to fairness" then yes. I guess we should all just bend over when we spot something that *we personally* see wrong. God forbid we raise our voices or even do something.


Look, if ANet came here and say "We have neglected mesmers on purpose in PvE and will continue to do so because in our vision of PvE we don't see mesmers anywhere" - in that case I'd say "ok no problem".

What do I have problem with then?
- "ANet is working on mesmers last few years"
- "Mesmers can't be buffed properly, it's impossible because that would mean good and viable PvE mesmer skills exist, and good and viable mesmer skills is equal to overpowered skill of some other class, which is not good".


Get it, Warrior?
The Josip is offline  
Old Feb 26, 2010, 04:21 PM // 16:21   #279
über těk-nĭsh'ən
 
moriz's Avatar
 
Join Date: Jan 2006
Location: Canada
Profession: R/
Default

you are not a mesmer. gill halendt is not a warrior. you are a player who plays a mesmer. he is a player who plays a warrior. i am a player who plays a ranger. all this says nothing about our abilities to play any given profession. heck, i can play a pretty decent mesmer; possibly better than you in fact. so stop discrediting others based on what profession they happen to pick in their forum profile. it's irrelevant and stupid.

like i said earlier, mesmers are designed to mess with opposing players in pvp. they excel at single target shutdown by forcing that target to make hard decisions. the problem is, the AI is not intelligent, and single target shutdown never really mattered in pve. single point of failures do not exist in pve, and therefore, mesmers have very little to work with.

the best fix for mesmers is to leave them as is, and change every mob setup in pve so that they have single points of failures that a mesmer can exploit. until that happens, mesmers won't change much. yes, a straight buff to their skills would make them better, but all that would do is make them more or less like necromancers, which already has the reactive hexing role covered.
moriz is offline  
Old Feb 26, 2010, 04:56 PM // 16:56   #280
Desert Nomad
 
Gill Halendt's Avatar
 
Join Date: Mar 2008
Default

Quote:
Originally Posted by The Josip View Post
Look, if ANet came here and say "We have neglected mesmers on purpose in PvE and will continue to do so because in our vision of PvE we don't see mesmers anywhere" - in that case I'd say "ok no problem".
Have they ever stated every class should be equally efficient (=broken) in PvE either?

No. Mesmers work fine in PvE (they can clear everything like every other class, it's not like the game will crash when you put Dhuum to rest with a Mesmer, or Mallyx doesn't spawn unless you're a Warrior, a Necromancer or a Monk), they don't shine because there are so many broken things in this game that put them to shame. So, in Anet's vision, they might even be perfectly fine. They're not insanely overpowered, so if it ain't broken, don't fix it. They don't need to explicitly say that, to me is pretty clear that having yet another broken profession in the game is not something they want.

You made comparisons with broken options offered to overpowered classes. So, as much as you (and I) wanted buffs to Mesmers, as a "Warrior", I wanted my buffs to Tactics, since I could hardly play my role in groups because of Obsidian Tanks and Perma Sins. I'd love to have an ultraefficient, inherent e-management like Necromancers as well, yet I have the poorest energy pool in the game and this makes my Profession (even tough I don't play it anymore, but whatever, you don't listen...) less suited to farming than even the Mesmer. I'll now open a thread: "Do Necromancers deserve Soul Reaping when all they do is to stand there in the back line and have Warriors get beaten and bruised?". I won't, I'd just feel ridicolous if I did.

For how much I'd LOVE buffs to the Mesmer, I see why developers struggle: they've dig up a deep hole and they probably couldn't find their way out of a paperbag. <- THIS, underlined for emphasys. I just see why Mesmers don't get buffed. That DOESN'T mean they don't need or deserve a buff. Just pondering wether any buff by Anet is still feasible (5 months to have minor buffs...), just realizing it probably isn't anymore, while agreeing with both you and upier. You both seem to love arguing tough, so there we go, I won't leave off.

I've long stopped discussing about Mesmers, Mesmers being just a pretense and you know it. All I want to know is: now that you've scientifically proved that Mesmer sucks, now that we've observed how slow and overcomplicated Anet is when it comes to issues, now that we can assume that PvE will never be properly balance... What are we talking about here? Do we even have any more arguments? Mesmers need a buff. YES. /closethread.

And stop calling me a "Warrior", I probably played my Mesmer more than you did. I just don't see where this thread is heading anymore. You had a point, and wasted it by opening a thread that screams "QQ" from the very title. I agree on Mesmers needing a buff, I don't agree with your some of your suggestions, I told you and then you started attacking me and other people and being overly polemic and irritatingly sarcastic with anyone coming here. So, some of them (me included) just retaliated. Then, in a burst of insanity, you went mad and showed to the Entire World how shitty the Mesmer is. Well, that did little favor to your point. Now people reading this just wonder: where is he/she at? What's the point in the Mesmer even EXISTING in the game, when this class obviously "suck" so much and "anything a Mesmer can do, other classes can do better"? They don't even make a point as a secondary! Why wasting resources for a profession so rarely played? You basically depicted a hopeless profession with no actual reason to be in the game. So, why bothering? Too much work to fix it now that GW is in its late maintenance state. There we lost the plot: you had a point, you killed it with some bad attitude and this all negativism. You never wanted to discuss and even admit that at a point. So, I'll ask again, what are we talking about? Had some aggressiveness to unload?

Any decent and viable option we've pointed out, you didn't like. Energy Surge is ok, it is dangerous when used by Roaring Ethers... yet it's "ele-like"... So? What's the solution? If the only options that work are "ele-like" or "necro-like" (VoR) or "PvE-Only" (CoP) or "just nerfed" (IoP) or inefficient in PvE (interrupts), don't you just think that PvE ain't no place for Mesmers? Or that maybe Mesmers need more a redesign and a new, peculiar role than a simple "buff" to be actually desireable as a profession?

Yours truly, a manly Warrior that turned into a metrosexual Mesmer ages ago, but you just didn't notice. Me sad.
Gill Halendt is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:27 AM // 08:27.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("